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1. While we're at it [Capital Changes] - in Player Features and Ideas Discussion [original thread]
Can we get a link bonus on Carriers, Supers, and Titans not stronger than command ships but maybe T3 level to the two primary link types for each race.
- by Director Blackflame - at 2015.10.27 14:25:03
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2. Skill for Shields - in Player Features and Ideas Discussion [original thread]
How about a skill to reduce sig penalty from extenders
- by Director Blackflame - at 2015.07.24 09:57:07
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3. "Defensive Cooldowns" - in Player Features and Ideas Discussion [original thread]
Talking about a larger bonus than overheating for a much smaller time frame.
- by Director Blackflame - at 2015.01.26 23:08:11
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4. "Defensive Cooldowns" - in Player Features and Ideas Discussion [original thread]
Battleships and Battlecruisers have received some burst mobility with microjump drives I suggest we apply that formula to a tanking module like this Shield Overcharger Increases all shield resists by X% for X seconds after a X second spool up t...
- by Director Blackflame - at 2015.01.26 22:58:26
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5. Lets give drones the same luxuries enjoyed by missiles - in Player Features and Ideas Discussion [original thread]
We should remove those mundane 50% bonus to drone damage and hitpoints and replace them with a much more flavorful racial bonus to drone damage. Ex. Gallente drone ships get a bonus drone thermal damage Amarr get em damage drones etc. I think we'v...
- by Director Blackflame - at 2015.01.14 13:48:32
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6. Tech 3 battleships - in Player Features and Ideas Discussion [original thread]
Gregor Parud wrote: James Baboli wrote: Gregor Parud wrote: The best, and only, way to balance T3 BS would be to not have them at all. I think it can be balanced. I also think it would need to be released as what is thought to be way ...
- by Director Blackflame - at 2015.01.04 00:02:48
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7. How to make missiles interesting, Mechanically speaking - in Player Features and Ideas Discussion [original thread]
Arla Sarain wrote: I bet the whole "server hog" argument is a load of BS in the face of interdiction spheres and bubbles, which require the whole "check position of every ship against the geometry constraints of the sphere and its coordinates" ...
- by Director Blackflame - at 2014.12.31 08:03:22
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8. Projection bonus for battlecruisers - in Player Features and Ideas Discussion [original thread]
If theyre supposed to be an in between class like destroyers why not give them the same run of role bonuses? ex. 50% optimal for a rail ship like the Ferox
- by Director Blackflame - at 2014.12.28 03:53:12
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9. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
Never thought so many people would be terrified of Schrodinger's recon. I mean his proteus has been or not been lurking for quite some time. As for the changes looks super interesting to try out though I had hoped with the recon rebalance we woul...
- by Director Blackflame - at 2014.12.19 16:58:52
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10. Why do so many players think bad UI is gameplay? - in EVE General Discussion [original thread]
I agree but here on eve the status quo must be protected at all costs no matter how bad it is. As somone with a programming background complexity for the sake of complexity has always been something that seemed stupid to me. Reminds me of those pe...
- by Director Blackflame - at 2014.11.03 05:59:42
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11. Idea: Deep Space Control Towers - in Player Features and Ideas Discussion [original thread]
Gadget Helmsdottir wrote: Is this intended to be a permanent fixture? Why not just use a mobile depot? --Gadget It would be more than just storage and fitting you could store ships in a SMA albeit at much greater risk than a standard pos o...
- by Director Blackflame - at 2014.11.01 17:05:31
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12. Idea: Deep Space Control Towers - in Player Features and Ideas Discussion [original thread]
A Deep Space Control Tower would have the ability to be anchored anywhere you would be able to create a bookmark. But these towers would have about half the stats of a standard control tower (fitting space, ehp, and fuel/stront bay) and be unable ...
- by Director Blackflame - at 2014.11.01 16:52:28
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13. battlecruiser role addition - in Player Features and Ideas Discussion [original thread]
I think a range role bonus would fit well with the mmjd.
- by Director Blackflame - at 2014.09.17 07:56:00
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14. New Ship Classes? - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: Your idea is an argument an argument you need to back up with evidence Yes the idea should be questioned not the manner in which it is presented check the last time I quoted you for such (which you didnt respond to)...
- by Director Blackflame - at 2014.09.04 17:54:00
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15. New Ship Classes? - in Player Features and Ideas Discussion [original thread]
Fer'isam K'ahn wrote: ~ You need to learn design is not debate your objective is not to defeat or prove an argument. The objective is to build upon and modify the existing idea into something workable if possible. Also consider the medium ...
- by Director Blackflame - at 2014.09.04 14:45:00
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16. New Ship Classes? - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: Director Blackflame wrote: To both of the posts above why should a role be confined to a ship class? because if that is the case why do i pick anything for a reason other then i can't afford the bigger one eve is n...
- by Director Blackflame - at 2014.09.03 14:40:00
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17. New Ship Classes? - in Player Features and Ideas Discussion [original thread]
To both of the posts above why should a role be confined to a ship class? To consider an iterative online game to be "At the final stage" is actually the most ignorant comment that can be made of designing a game like this. Its true that destroyer...
- by Director Blackflame - at 2014.09.03 13:56:00
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18. New Ship Classes? - in Player Features and Ideas Discussion [original thread]
Fer'isam K'ahn wrote: Director Blackflame wrote: Why should the person who wants to fly battlecruiser class ships have less options than the person who wants to fly cruiser class? "Just because"? And you read that where ? And if ( if )y...
- by Director Blackflame - at 2014.09.03 12:51:00
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19. New Ship Classes? - in Player Features and Ideas Discussion [original thread]
Fer'isam K'ahn wrote: Brigadine Ferathine wrote: Well ok all these points are valid. Lets look at this from a decent skilled players standpoint. In PvP Frigates, cruisers and BS's are the primary size ships used. Ok the T2 destroyers can bu...
- by Director Blackflame - at 2014.09.03 11:58:00
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20. T2 ships I feel are missing from the eve line up - in Player Features and Ideas Discussion [original thread]
Alvatore DiMarco wrote: When you stop and take a step back to look at it properly, we really have nearly run out of new roles for ships to fill, haven't we? I dont get why people say this when we still dont have full progression of existin...
- by Director Blackflame - at 2014.08.18 11:33:00
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